Below you will find pages that contain the key word “TensorFlow”:
Atari Pong
This is a short post to describe my practical introduction to Reinforcement Learning (RL), where I trained a simple agent to play the classic Atari game Pong via a Deep Q-Network.
In English, this means we teach a novice computer to play the classic paddle game by allowing it to observe what happens when it performs various movements at different times and stages of gameplay (against the same, fairly strong opponent). Then, after making a sequence of movement choices, our agent either gets a point (reward of +1) or loses one (reward of -1). After a lot of trial and error, the agent will have observed enough situations to learn what is a good move to make at a given moment in the game.
Find Tune
The objective of this project is to create a program that listens to a continuous stream of sound and identifies when a particular song - the target track - is playing. This is similar to how home assistants such as Amazon’s ‘Alexa’ function, except they seek out a different sound (their name). Ultimately, this project will be used to replay the detected positive sound to a speaker, serving as a doorbell amplifier.